DIY Planets Dynamic Tariffs Fast Engine Rendering Grand Colonies GraphicsLib. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). drawing a blank Luddic enhancement. In addition, it's got both kinds of ore, organics, and volatiles. - > Demand commodities or payment from fleets using your strength and influence. DIY Planets 1. 184 votes, 23 comments. 0. You have enough money to get started. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. I've bolded one of the planets below. You can also add a synchotroncore to your inv with additem synchotron. 95a] DIY Planets - Terraforming and more! « Reply #196 on: May 09, 2021, 10:32:53 PM ». The author says the terraforming function in TASC should be turning off if also want to use DIY planet. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. 95a] Grand. I run TASC cause it adds stuff like a astropoli and siphon stations you can build22. Ah ok, thank you and my apologies. You can basically do the same with DIY planets but it’s not the same. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. Appropriate weather and resource conditions are applied. - > Request commodities and war funds from anyone you meet. I think most have already been mentioned here, just want to add two other mods: 1. Reply REDACTED_DATA123. Re: [0. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. 95a. After awhile, like a month or 2, there'll be an asteroid near by. 48K subscribers in the starsector community. For anyone having trouble finding Items or Scarred spacer. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. Played through all the way to the end of that storyline and for a whole cycle after the end. So a planet with low hazard and 2 rich/very rich ore deposits is going to bring you a lot of money. Hello, so I have the Community Edition of DIY Planets installed, but the bar mission to get the Genesis is not appearing. ago. 1 / 2. 2D RPG/Trade/Fleet Combat Game. • 24 days ago. 95a] DIY Planets - Terraforming and more! « Reply #273 on: January 15, 2022, 05:54:00 AM ». Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. . 4k hyperdrive 2. This means you can have every resource type in Penelope's Star. The start of an abomination, dubbed the "moderately cursed ship pack". 33. Otherwise, I recommend a terraforming mod (I use DIY Planets). All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. MtnMaiden • 22 days ago. And one faction that can [REDACTED]. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. I had thoughts of making one myself, Zerg/Lovecraft/Starship trooper type theme. The. With all that said a few question: 1. Yeah, I haven't activate DIY planet. The other terraforming mod. 1 The ability to build a gate is a very necessary and useful thing - albeit long and expensive, but extremely necessary. r/starsector • 28 days ago. In the age of the Domain, the Core Worlds were the heart of the sector, which spanned the entire Persean Sector as a result of a mass-colonisation effort. 271. It's nearly impossible to make more than the tiniest of changes without corrupting something. Junkyard Dogs adds in a couple of new buildings revolving around recycled materials. ). 55. Usually has. : high flux, low hull, engines disabled etc. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. 3i QoL Pack 1. If you use DIY planets you have to turn off terraforming of this mod terraforming features so both mods doesn't collide with each other terraforming mechanics. I'm serious. It just makes your shields look cool, I've not noticed any performance affect . No, this feature is from TASC "terraforming and station construction". Allows a planet to have a normal day/night cycle. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. 516. Would recommend the mod anyway for the stuff it. -Wildlife Exploitation replaced by Mesozoic Park industry. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Yes this one. ticktockbent • 1 yr. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. 1. Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. Unless you got terraforming mods, you're best bet is to place it on a No Atomsphere planet, in system. Starsector Modding forums (Modding Tools. ticktockbent • 1 yr. Mod Features. Its an amazing system regardless, you can make it work even if you re. Unique DLs. If you have enough machinery, crew and in case of decivilzed planets - marines, you can use it. Moon spawning generates small, bite-sized moons around various planets, scaling to their size. 2. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. 9. Only one line in one file needs to be added to add a planet. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Get 2 or 3 in you fleet and you've got loads of cargo space, cuts the cost of surveying to just 5 supplies for basically every planet, and doesn't even slow your fleet down. it conflicts a bit with "terraforming and station construction" but it's an easy fix. It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. Allows you to easy hit one button to grab any loot instead of cntrl-clicking it all. r/starsector • Im having a lot of trouble destroying a Remnant Nexus which is occupying a very nice system but half of my fleet is getting blown up before even getting close to the station. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. 188 votes, 22 comments. e. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 1 week of raids creates a 12 month recent unrest boot. It also lists what would happen if you added or removed another ship like selected one. Man I wish Starsector had a mod manager. v1. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. Hiroyan495. 7. 95a] DIY Planets - Terraforming and more! « Reply #366 on: June 03, 2023, 07:42:25 PM ». ago. Also, running Nex and DIY Planets, the Alpha Core bonus is working as intended (-25% upkeep, -1 unit demand, +25% income). . 2 Supply Forging 1. Step 3. IIRC volatiles are only for fuel production (you can import them if you go this route) and satisfying a specific structure's needs to obtain a small benefit in some cases. İn vanilla you cant terraform those planets, if not optimized your choice of colony selection narrowed. (Volatiles can only be improved on gas giants) Is there. ago. In the meantime, here's a quick fix I bashed together. Instead you get tonnes of one-use terraforming items. It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features. Personal Contacts. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related infrastructures so. You can open it with any text editor. I am using the newest version of Console Commands, running 0. I feel like adding faction mod content kinda goes against the core themes of Starsector, that being a slowly decaying sector unable to pull. • 2 yr. Starsector Basic Planet Modding Tutorial. 2D RPG/Trade/Fleet Combat Game. Additionally, Nexerelin, either DIY Planets or Terraforming and Station Construction, and Starship Legends are all really good. The mod allows you to take on an AI fleet guarding a terra forming nexus that allows you to build a very expensive ship that can be used to create planets from asteroid fields, often very high quality planets, combined with the terra forming mods you could theoretically make a empty star system full of terran class planets but it'd take forever obviously. With this mods you dont have to find a perfect planet, instead you can create one. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. So what you wanna do is right click a ability you arent using like distress signal or follow me or interdict (make sure the lock button is disabled) then swap to the image of what looks like the farmland industry. Unknown Skies: This is the only mod I recommend that isn't a QOL change, it adds new planets and system types to the game making exploration more interesting. The product of multiple mentions. 95aDownloadDownload (0. d hmi supervillains 0. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. 1a-RC3) and I can't find the proper game version to download. Bit of a shame tbh, its terraforming items. 221. Derkadur97 • Welcome to DOOM Incorporated • 2 yr. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. It is intended to make otherwise marginal…Late to the party but here are some QoL and visual mods. So you got desertic if you came from a. Re: [0. f interstellar imperium 2. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are. When you have one in your fleet and go to an asteroid there's an option to create a planet from all the asteroids in that asteroid field/ring. In-game description Farming is an industry. 378 votes, 45 comments. * terraforming and station construction/DIY planets: good if you hate invading your neighbors to get arable land, bad if you like balance. That way you’ll have buffer of friendlies in case of counter-fleets and what not. Safe to add mid-save too. File size. 95aDownloadDownload (0. Look for these and almost 100% of the time the planet they are on will be a good candidate for a colony. Ships with s-mods that you didn't build in do not grant bonus XP when scuttled. Safe operation requires prodigious quantities of volatiles. With that I have a bug to report, where an asteroid field, that was turned into a planet, reappears after loading, thus allowing clusters of planets. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the. November 26, 2022. 0. Premium. Unfortunately the way DIY is coded means that all of its terraforming items are placed into the same drop pool as blueprints and other colony items. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. • 2 yr. Quote from: Elijah on April 20, 2017, 03:42:10 AM. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. 0 ironshell 1. 0 coins. 491. MendezReddit • 5 mo. The only thing Starsector would benefit from releasing on steam would be even bigger modsOr allow you to be victorious if you ally everyone, if you want to "win" the game. 0 Post published: December 15, 2022Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. That sounds like a hella good idea for a mod. 5b fighter exanpansion 1. Which means no additional random tundra, desert, water etc planets. It msg decrease after you've taken it a few times maybe. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. If a ship hits the debris, it turns into an asteroid. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. e. It used to be called Starfarer. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. 1b. There should be two pairs of files, with one set of . Second, Non-core systems (excluding Nebulas due to engine limitations) are hidden from the hyperspace map, and must be seeked out by the player. If there's something good, that's where you'll find it. There’s the mod that gives you a second colony page (hence 12 more tile slots), DIY planets, Terraforming and Station Construction (I could literally add 3 astrapoli to this world and and just dominate the market), and maybe 30+ ship, weapon and faction packs. I think that with industrial evolution, you can eventually build a senate which can remove decivilized subpopulation from a planet as well as other stuff. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. Instead you get tonnes of one-use terraforming items. 14 Grand Colonies v-1. Advertisement Coins. ago. Step 2. 2 The ability to add organic matter to planets - for example, drag organic asteroids. 2D RPG/Trade/Fleet Combat Game Members. It has two modes: Scrolling (default) and Pages (legacy). When you have one in your fleet and go to an asteroid there's an option to create a planet from all the asteroids in that asteroid field/ring. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!It automatically catalogues derelict ships, orbital stations and other objects, you have to put a manual note if you want to keep track of good systems for a colony. Hazard rating barely matters. I have a Stellar Reflector core. It is intended to make otherwise marginal… Starpocalypse is basically a hardmode filter, makes the early game harder and boring tbh, if the jump/progression between civilian grade and military grade in vanilla was any good, it would be better. Other than that, it just enhances base starsector gameplay. 4) Note: you do not need an account to download from dropbox. A habitable world with farms and organics, or a barren world with no atmosphere, ores, and rare ores, would both qualify. 2. ago. It used to be called Starfarer. Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. Which can be good based on other random modifiers it is given. I would also recommend DIY planets, grand colonies, illustrated entities. 1a RC6, 1 terran world, cryosleeper in system, gate, 9ly south of Corvus, 18 PLANETSGet the system heavily defended; multiple patrol bases, a fleet HQ, multiple orbital defense platforms; get this system into a fortified, heavily defended position. Starsector was desgined for 32bit so you need to edit a file to use more RAM when. haven't heard of any major bugs with these, but do keep a backup of your save just in case something goes awry. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Guidelines to Modding. 1Took around 18 turns to get invasion done, so I needed that ton of supplies. 0 FuzzryPack 1. Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. RNG does odd things sometimes. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. GrandAlchemistPT • 8 mo. . Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. 95a] Modified Industry Requirements v0. You can also add a synchotroncore to your inv with additem synchotron. it's either DIY Planets or Terraforming and Station Construction, he din't specify which mod he is using Reply reply more reply. i would suggest using DIY planets instead, while it requires special items to fully terraform, its a lot more powerfull at what it. It's hilarious! 1 / 4. NexusMod mirror. The Discord is also where most of the game's currently active modding community hangs out. Editing the save file directly is highly discouraged. And the planet name is bob. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. 95a] Industrial. e. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos made in duo with my friends from Sunday as soon as they uploaded, big thanks to Shashin Studio, his setup match the UAF tri-colored hue. the DiY Planets mod is the one that gives you the ability to make a planet. Don't think you can change tundra to frozen even in DIY planets. This mod significantly expands the variety of systems and planets you'll encounter while exploring. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Those are some of my must haves along with Nexerelin. A mod for Starsector 0. 95a] DIY Planets - Terraforming and more! by Kentington [ 0. One of the requirements for a 'good' planet is accessibility. : high flux, low hull, engines disabled etc. 73. 1. Advertisement Coins. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. I'm surprised how clean and bug free this mod is for all that it can do, pretty amazing. Almost every industry has an dedicated item, everything has alpha core, 2 coronal hypershunts in 10 lightyear radiusAnimals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music. MtnMaiden. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Like having multiple planets in a system with the same texture. 1a RC3. 95a] Fleet Action History v1. But a planet does not need to have the habitable tag to be good. This process is just incredible expensive, requires rare artefacts you have to find first, and takes a long time. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. 42 Nexerelin 0. v1. It is intended to make otherwise marginal…Elevate your Starsector gameplay with the [0. 41 Unofficial New Game Plus 1. 2D RPG/Trade/Fleet Combat Game. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. 0. 1a)DIY Planets adds a variety of colony structures and special items which allow the. High HZ slightly reduces population growth and increases maintenance. Also probably an Alpha core. The mod is called DIY planets, and it has a lot more content than that. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. Lucifron is printing me money (though, that is partially terraforming related via DIY Planets) and with the combination of special structures, arty station, star fortress, heavy defenses and a permanent defense task force in orbit plus a planetary shield, the defense value is currently sitting about about 76,000 give or take a few thousand points. It'll take a while for it to become profitable, but with a. 95a. ). Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. I also changed my doctrine to reduce ship quality - it's still 98% chance of 0 dmods on the picture. Open the planets tab. You can talk to it too. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are confusing and make no sense. Any mainstream mod will be good. Go dark when you approach. Them you have to move them around in response to the enemy's movies. ago. Hypershunt tap. Gas Giants are low on volatiles, but this can be bumped up with a special item. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. Terraforming and Staion Consteuction is the better terraforming mod between it and DIY Planets, A New Level really helps the endgame along, Flux Reticle and Leading Pip should be vanilla with how good they are, WhichMod really. DIY Planets. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. I'm. Most faction mods will add more unique ships to hunt and capture. 0. Ismara sling is. The best system is one with lot's of resources, lots of planets, lots of systems near it to spread and keep the colonisation spread!My other two planets in the system have military bases on them and they are at 10 stability, military bases means they spawn more and larger fleets. Evolution by SirHartley [ 0. Terraforming and Station construction. A lot of things have changed, that effect colonies in starsector 0. DIY Planets There are many more, but it’s almost midnight so I can list all of them. 2D RPG/Trade/Fleet Combat Game. also, it's not a bad idea to check the mod discussion threads on the starsector. though. This happens both in a game that was created in 0. go inside any solar system and bring up console with ctrl+backspace (need console commands mod for this) and paste and enter this : Code. The mod also allows you to make a brown Dwarf and Hypershunts. 14, for Starsector 0. r/starsector. The Discord is also where most of the game's currently active modding community hangs out. 95. The problem here however is that being the only planet in the system. 46K subscribers in the starsector community. 5 Which file and lines should I be editing, wheter it's from one of mod settings or Config file inside Starsector-core/Data of base game?Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Claiming ownership over millions of people's possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. DIY planets terraforming is similar but does not have the kind of minute tweaks that can be done under TASC. Colonies are player-owned settlements on planets within the sector. One of the requirements for a 'good' planet is accessibility. Human beings can survive unprotected exposure to the surface conditions of (market). Profit. ago. Ose System. But I found a bug, every. It used to be called Starfarer. Here is how it looks. He'll give you. Survey everything. There are 2 big ones, TASC and DIY planets. de_kriskard • 8 mo. ago. I am level 20 and I haven't seen the supposed Genesis Bar mission for 3 cycles. However DIY planets only seems to allow terraforming of volatiles, organics and farmlands. I don't. You said that both mods were compatible if I turned off the terraforming options of your mod. ago. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 1. ago. ago. 9. A mod that turns all planets into sandwiches? Sure! Today we're going to talk about the Starfield Community Patch Project which serves to collect and fix any bugs in the base game. I am using the newest version of Console Commands, running 0. Or stellar reflector arrays. If that doesn't work, type in "help" or "help conditions". After that, select the industry you want to build. 4. Some prefer Vayras mod whatsitsname which works well with it. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. For options like the officer limit, how much can be idle in your fleet screen. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. - Extras: - cryosleeper, coronal hypershunt, two. One is not better than the other. ago. ago. Re: [0. Titan AE. The world type for frozen planets is "frozen", not "ice". An Incredibly Basic Guide to Editing Planets. Doing a commissioned Iron Shell run. DIY terraforming is more hands on and uses lore accurate explanations to how some random independant captain can manually seed a god system in 20 years - domain bullshit, as usual. Step 1: Survey planet Step 2: Try to see if it has any quirks or if have any items for colonies that require certain parameters, like soil nanites for farms, etc Step 3. Its cheap and costs you almost nothing to do. There may be a few that you have to worry about and those are in the scope of total game conversion. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. StarSector update 0. 2. v1. 10. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. You can remove any condition with the right items.